Chapter 158 Spectacularity Leads to National Ruin, Your Majesty
Chapter 158 Spectacularity Leads to National Ruin, Your Majesty
Chapter 158 Spectacularity Leads to National Ruin, Your Majesty
SognodiVolare (Flying Dream)
A divine song etched in the minds of all Civilization VI players.
A grand epic composed of symphonic music and choral music.
Unfortunately, its author, Chinese-American composer Tian Zhiren, although he does live in California now, is still young and has a long way to go before becoming a future Grammy Award winner.
Whether it's "BabaYetu" from the fourth installment or "Flying Dream" from the sixth, they are undoubtedly immortal monuments in the world of game music.
"What do you guys think?"
Lin Lixin slowly stopped what he was doing, letting the last group of notes in the piece be drawn out in a long tone, echoing in the room.
Although the instruments are different and it can't reach the same level as the original, its tone is enough to silence this room full of science and engineering students.
"Bravo! Lin, you absolutely must use this piece as the theme song for 'Civilization'!"
Sid's reaction was naturally the strongest.
This piece of music seems to have been tailor-made for "Civilization".
Although the entire piece was sung in Italian, Sid still understood the message it was trying to convey by listening to the emotions in the melody itself.
Just like its name suggests.
"Flying Dream" is a hymn praising humanity.
It makes no secret of its supreme praise for the human spirit of exploration, depicting a story of humanity's continuous attempts to reach the unreachable heavens.
This is exactly the same as the theme of "Civilization".
"You had this trick up your sleeve?!"
Sam looked at Lin Lixin as if he were a monster, astonished by Lin Lixin's hidden playing skills. "But this piece should be a symphony, right? What are you going to do about it? NMB doesn't have that kind of equipment right now."
"A band, huh?"
Lin Lixin smiled, thinking of the newly established European branch, "That's exactly what the Europeans excel at."
Whether it's the Royal Philharmonic Orchestra, which has been awarded the title of "Royal Orchestra" by the Queen, or the St. Mark's Boys' Choir, which was just established this year, both would be good choices.
The days that followed were likely to be an unforgettable time for everyone in the development department.
Because of Lin Li-hsin's concept of "man-made wonders" and "natural wonders," everyone in the studio except Lin Li-hsin and Carmack, who were in charge of algorithm design, began to search through boxes and cabinets to find information, trying to access as much historical data as possible.
Are spectacular sights leading to national ruin?
No, that's not true.
Civilization cannot exist without wonders, just as Qin Shi Huang could not live without his pyramids.
"Sid, look at this, the Venetian Armory, this should be perfect, right?"
"This is too far back. Didn't we say we'd look for the ancient times first? Hey, this one's pretty good, the Hanging Gardens, one of the Seven Wonders of the Ancient World."
Sid's eyes lit up when he saw the contents of the book, and he quickly wrote that part down.
Although the actual numerical system of the game is still under design, we can already start to vaguely define the effects of different wonders.
The Hanging Gardens are so cool in legends, their effects must be incredibly powerful.
Sid turned his head and stole a glance at Lin Lixin, who was engaged in a fierce battle with Carmack, a strange light flashing in his eyes.
From a designer's perspective, the design of the artificial wonder mechanism is simply ingenious.
He's a genius beyond compare.
Whether viewed from the perspective of strategic depth or simply from the perspective of immersion and engagement, it is an extremely impressive mechanism.
Sid looked at the book in his hand, which depicted a magnificent picture of the Hanging Gardens as imagined by later generations.
If a player successfully builds it in the game and sees it rise from the ground on the map —
The sense of accomplishment was unimaginable.
Meanwhile, Lin Lixin's concept of "globally unique" elevates the mechanism of wonder to a whole new level.
Only one civilization in the world could build it.
Is it better to risk taking ten or even dozens of turns to seize a wonder that you may not even have time to complete, or to prioritize building up your army and developing your resources?
Different choices can lead the game in completely different directions.
"By the way, Sid, remember to also list the representative quotes for each wonder."
Lin Lixin noticed Sid's gaze and added as he wrote, "For example—I like pigs, dogs worship humans, cats despise humans, and pigs treat us all the same—that could be used as a descriptive term for the technology of 'livestock farming.'"
"Of course! Of course!"
There's no need for Lin Lixin to emphasize this; Sid himself was already doing this work.
This is all part of the immersive experience!
Civilization will be an epic of human development!
"Yeah, this is crucial, we have to get this right."
Lin Lixin nodded in satisfaction. The 700M capacity would allow them to completely break free from past constraints and do as many fancy things as possible that would have seemed like a complete waste of resources in the past.
In an era where even a single byte is scrutinized, stuffing a work with text that has absolutely nothing to do with the game itself is simply wasteful.
Just as he was about to return to his work, Lin Lixin suddenly caught a glimpse of Gerrard coming downstairs out of the corner of his eye.
He was also holding a small trinket in his hand.
That was the modem Lin Lixin had requested, a modem used to connect to the home telephone line.
Upon seeing this, Lin Lixin simply stopped what he was doing.
Gerald is a highly proactive genius. He rarely comes to him like this unless he encounters a problem that he can't solve on his own.
"What's the problem?" Lin Lixin asked bluntly.
"It's the same old problem: latency and speed."
Gerald sighed and placed the thing in his hand on the table. "I did a simple test. According to the design of Civilization, in the mid-to-late game, there will be dozens or even hundreds of units and cities."
"With the bandwidth of telephone lines, the waiting time between rounds will be significantly increased."
Although Gerald was not as good at video game design as the others, he was very clear about one thing.
If you have to wait several minutes after each turn in a turn-based game, you can forget about feeling immersed.
The disruption of continuity is one of the most terrible things in video games.
"Ah, a data transmission problem? Well, you've come at the right time. I just solved it."
"7
Lin Lixin suddenly realized.
From the perspective of people in an era before online technology had even begun to develop, it is indeed easy to fall into such a misconception.
While improving online smoothness and latency is most easily and directly addressed by upgrading hardware, this doesn't mean there's no solution from a software perspective.
On the contrary, the smoothness of online play largely comes from algorithm optimization.
After all, the bandwidth required for a smooth online experience is actually far lower than that of modern fiber optic broadband; the hardware bottleneck has not yet been fully resolved.
"We don't need to send the complete game state every round."
"We only transmit changes; I call it incremental synchronization."
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