From gaming to becoming the richest man, it all started with his counterattack against XunTeng.

Chapter 22 is far from being fully developed.



Chapter 22 is far from being fully developed.

I can't sleep!

Yang Yi really can't sleep right now!

Why can't he control his hands?

What kind of lottery is this in the middle of the night?

This system really provides all sorts of cutting-edge technology!

[3nm CPU Technology (Research and Development)]

[3nm GPU Technology (Research and Development)]

Binary translation compatibility layer (Mastery required)

It made me really irritable.

It feels like a great responsibility has been bestowed upon a useless person.

This is really going to be the death of Yang Yi.

Although theoretically, the advanced technology provided by the system should be able to be developed quickly.

but!

The semiconductor industry is not something Yang Yi can touch right now; this cutting-edge technology has risen to the national level.

Yang Yi had witnessed Huawei's experience of being blocked in his previous life; some technology patent blockades and ecosystem blockades were basically unavoidable.

At the time, popular science articles were widely circulated, talking about things like instruction sets and architecture.

What impressed him most was that Intel and AMD monopolized the CPU architecture, and Microsoft Windows systems were incompatible with other architectures.

They're a bunch of ecological thugs!

Even though he had read a lot of popular science articles, Yang Yi still only had a superficial understanding of this cutting-edge technology.

In theory, game industry professionals need to understand various architectures, but game engines handle everything, so game developers only need to make games.

While this has benefited game development, if this trend continues, it will inevitably lead to a separation between game development and engine architecture.

In the past, major patents brought domestic enterprises to the brink of collapse.

The same applies to this world, but technology has not yet developed to the level of the previous life. Through black technology, Yang Yi can even achieve reverse patent ecosystem blockade.

Yang Yi admitted that he could not use x86, but he could still buy out the ARM instruction set and research his own microarchitecture.

Apple's M-series chips used this method in their previous life.

If all else fails, we can develop our own instruction set.

As for GPUs, it's not like they manufacture computer graphics cards, so Intel's numerous patents don't affect Yang Yi.

When the time comes, they can develop a ray tracing system and apply for a patent. In turn, they can surpass Engda's patents. At least in the gaming field, Engda is no match for Yang Yi.

Yes, with so many cutting-edge technologies, Yang Yi decided to make a game console.

There's no way around it; these invisible monopolies can't be broken overnight.

At least the cutting-edge technologies we currently possess are not enough to break the technological monopoly in the entire semiconductor industry.

The binary translation compatibility layer is also the reason why Yang Yi developed the game console. This technology can adapt to games based on mainstream computer architectures in real time, effectively avoiding the problem of a lack of software ecosystem.

One must take things one step at a time. Acquiring the battery company is the top priority right now. He has already contacted Junlun Law Firm to help connect with Huaxin Securities and Dahua Accounting Firm to form an acquisition team.

I'll come to the company tomorrow to discuss the acquisition.

The next day, in the Swarm Conference Room.

Indeed, professional tasks should be left to professionals.

In less than a day, the acquisition team selected three of the most suitable targets based on Yang Yi's requirements.

The first company to be located in Shandong is Vaillant Power Supply.

Currently in the delisting and bankruptcy reorganization stage of the National Equities Exchange and Quotations (NEEQ), the company is experiencing operational difficulties and is insolvent, but it does not have large amounts of malicious debt, making it the most cost-effective option at present.

Total price: 6-8 million yuan.

The second Shenzhen-listed company, Wotech.

The parent company is insolvent and undergoing bankruptcy liquidation. If only its R&D center and core production line in Pingshan are divested and acquired...

The asking price is 8 million to 12 billion yuan.

The third company is Dongguan Liwei Energy.

The company's 100% equity is currently valued at 14.8 billion yuan. If you were to acquire it in its entirety, the final transaction price would be approximately 14.5 billion to 15 billion yuan.

After comparing various data, Shandong Weineng Power Supply is practically a perfect fit for Yang Yi's bankruptcy. It has a research and development team, a laboratory, a core production line, qualifications, and it's cheap.

Yang Yi waved his hand and decided it was you!

With a goal in mind, things became much simpler, at least for Yang Yi.

Because all he needs to do is sign off, the acquisition team will handle all the other trivial matters during the acquisition.

With the explosive popularity of Rainbow Six Siege, the company grew to an enormous size, beyond Yang Yi's control.

Fortunately, the subsidiary, Qunfeng, has its own general manager.

Victor Hearst, of German and American descent, is the former business director of a steam platform and a very capable person.

During their video chat, his understanding of the gaming platform left a deep impression on Yang Yi.

Yang Yi directly approved an annual salary of $80 plus profit-sharing rights.

Responsible for overseas bee platform, queen bee engine, and distribution in Europe and the United States.

In addition, you can freely form your own team.

Now, the overseas subsidiaries no longer need Yang Yi's intervention and have their own business logic.

Yang Yi was overjoyed that he no longer had to worry about the branch office; now he was only responsible for game development.

Games are currently the company's main source of revenue.

With so many cutting-edge technologies at my disposal, I'm starting to run out of money.

Of the 11 billion earned from Arad's Wrath, nearly 6 million have already been spent. This acquisition has already drawn on Rainbow Six Siege's revenue.

Although Rainbow Six's revenue is sufficient to cover the power company's acquisition costs and future R&D expenses.

But that's all; it's still unknown when solid-state batteries will be successfully developed.

The company urgently needs new profit sources.

Yang Yi was left with only 60 billion yuan, which made him feel very insecure.

After removing the Rainbow Six Siege's daily operations team, the company has less than 200 idle staff left.

Yang Yi was a little puzzled. Why was it that the more talent he recruited, the fewer people he had left to develop games?

There's no other way but to keep hiring.

I'll build my own office building sooner or later.

In mid-December, all game developers at Hive received a brand-new game design document – ​​Overwatch.

To Yang Yi's surprise, many of the company's management advised him to postpone the development of Overwatch.

They believed that such an excellent FPS design would steal market share from Rainbow Six Siege.

Yang Yi understands the management's concerns, after all, Rainbow Six's revenue is currently too outstanding, and it can completely dominate the FPS industry for several years.

Developing a new FPS online game at this time would indeed affect Rainbow Six's revenue.

However, from the perspective of someone who has been through it, the relationship between Overwatch and Rainbow Six Siege is not one of competition, but rather one of complementarity.

Rainbow Six Siege has an extremely robust core gameplay, and its core player attrition rate is probably the slowest among all FPS games.

However, the robust core means that a significant number of players cannot accept Rainbow Six Siege.

These players prefer a style that is easy to learn, provides quick and strong positive feedback, and encourages them to fight anyone they see.

When this kind of game appears in the market, they will quickly switch to it.

In plain terms, those you like will really like, and those you don't will eventually leave.

If that's the case, why not just use Overwatch to accommodate these players?

If a game is developed well enough, all players will be part of the swarm.

Why bother caring about the market?

Once some game companies catch up, Yang Yi will still have 7 Days to Die.

If all else fails, there's always battle royale and search and evacuation.

If there are no opponents in FPS games, then release Breath of the Wild, Red Dead Redemption, Cyberpunk 2077...

Although Yang Yi hasn't played many games, they were all very popular.

They can't even finish releasing two a year. Anyway, Yang Yi cares more about points and players, and the company's ecosystem, than money.

And so, with Yang Yi's strong opposition, Overwatch was officially launched.

The entire company entered into an intensive development process.

The employees don't care about company-level decisions; they only know that their boss is really awesome.

I thought Rainbow Six Siege was Yang Yi's limit, but I didn't expect there were still experts out there!


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