Chapter 98 Ornn, the Hidden Flame of the Mountain
Chapter 98 Ornn, the Hidden Flame of the Mountain
Chapter 98 Ornn, the Hidden Flame of the Mountain
Yang Feiqi rested for a whole day after returning home.
Besides taking a break, he was also thinking about a question.
That is, should I keep the Yi Si Xuan Wu (乙巳玄武) or sell it directly?
Selling it and receiving over ten million would be incredibly satisfying. But if I later establish my own special operations unit, buying or even touching another one wouldn't be so easy.
After all, the sale of limited edition red items usually involves a large exchange of interests, so they are not sold easily.
However, if I don't sell it, I don't know when I'll be able to touch the Star of Africa.
The emails will expire in a month, and I need to retrieve the contents.
They even had to use someone else's special operations unit's warehouse to store their own things.
Yang Feiqi wasn't sure if it would be safe to leave this thing in someone else's special operations unit.
You can't gamble on someone's character when it comes to something worth over ten million.
After agonizing over it for a day, Yang Feiqi simply resorted to procrastination, deciding to let his future self worry about it.
So Yang Feiqi put the matter of Yi Si Xuan Wu out of his mind and began to think about the Zhong Ye Dam.
He still has a Geheros Trial Badge in his hand. Rather than sitting around all day waiting for the final dam match to begin, he might as well awaken a new operator template.
The next day, Yang Feiqi arrived at Flying Tiger Company and used the last Geheros Trial Badge in his possession.
Upon landing, first turn on the tactical watch to check the specific details of this operator template.
Name: Orn.
Nickname: Mountain-Hidden Flame.
Operator type: Engineer.
Passive Skill: Living Forge - Ornn's armor gains an additional 10% armor damage reduction against bullets of the same level and higher level.
At the same time, Ornn can still purchase medicines, repair kits, armor, and helmets from the trading post after entering the map.
Tactical Item 1: Bellows Breath - Ornn unleashes a breath of fire forward, forming a curtain of fire that is 20 meters long and 3 meters wide.
Within the Fiery Breath Veil, all enemy units suffer continuous damage of 10 points per second and gain the Fragile effect.
Fragile: The armor becomes more fragile and easier to break.
Tactical Item 2: Volcanic Rift - Ornn will create a two-meter-high, one-meter-wide rock pillar that appears on any flat ground.
The rock pillar can withstand 1,000 points of damage and will remain for more than ten minutes.
Special Equipment: Call of the Forging God - Ornn summons a giant magma elemental at the target location, which will run towards Ornn at an increasing speed.
All tomb raiders who are hit by the magma element will suffer fire breath damage and the Fragile effect. Ornn can recast this skill, rushing towards the magma element and redirecting it upon hitting it.
Once the magma element is directed, it will add an additional knockdown effect, knocking down all enemy units along its path.
Holy crap!
Yang Feiqi was somewhat surprised after reading the skill description.
Wow, there really are operators who can buy things from the trading post during matches!
After that, when I enter a map, I still need to bring armor and headgear for repairs.
After the armor breaks, buy a repair kit from the trading post. That way, you won't have to worry about losing the repair kit after you die.
It also saves backpack space.
However, after reading all the skill descriptions, Yang Feiqi felt that Ornn's first passive effect was actually more overpowered than being able to buy things from the trading house.
The damage reduction logic of Delta Force's armor against bullets is as follows.
If the bullet's level is the same as the armor's level, then the bullet will cause 100% armor damage and 50% flesh damage when it hits the armor.
If the bullet's level is lower than the armor's level, the bullet will not cause flesh damage; it will first cause armor damage, and only after the armor is broken can flesh damage be caused.
If the bullet's level is one level higher than the armor level, it will cause 110% armor damage and 75% flesh damage.
Levels two or higher mean 100% flesh damage and 110% armor damage.
Of course, all of the above data is based on level 5 bullets and level 5 armor.
Yang Feiqi has never seen a level 6 armor in this Delta region.
Level 6 armor is extremely rare because it requires red collectibles that are not sold in the trading house to craft.
Now that Ornn has his passive ability, Yang Feiqi's armor has become even more durable.
In some special circumstances, it can even withstand one more bullet from the enemy.
This is a permanent passive ability, not Senna's temporary health; you need to kill someone to gain it.
Furthermore, Ornn has a unique mechanic called Fragile, which makes enemy armor more vulnerable.
Therefore, when using Ornn, you can consider using guns that deal high flesh damage and low armor damage.
Yang Feiqi immediately thought of the Victor submachine gun.
As the second fastest-firing weapon in Delta Force, the Vector's rate of fire is higher than that of the ASVAL, which Yang Feiqi commonly uses.
It's fast.
Furthermore, Victor can be equipped with a 70-round super drum magazine, making him perform better when facing multiple enemies.
However, despite its excellent submachine gun, the Vector was only frequently used by top players in versions prior to Delta Force when RIP bullets were dominant.
The reason is simple: if this gun isn't used for RIP bullets to trim the feet, then it can only use regular level 4 bullets and limited level 5 bullets.
Level 4 bullets are inherently at a disadvantage against armor of a higher level, and Vector's armor damage is only a mere 28.
Its accuracy is lower than that of submachine guns of the same level.
This results in Viktor being unable to effectively deal damage.
While limiting Viktor to level 5 ammo allows him to use high-level bullets, it reduces his flesh damage, negating his advantage of being able to quickly attack flesh targets.
The emergence of the fragile effect has given Yang Feiqi hope for the use of this gun in close-quarters combat.
However, this is not the time to consider that.
Yang Feiqi turned his head and looked around.
I discovered that the map I had come to this time was neither Dam Zero nor Longbow Valley, but Bakshi.
Wrong, does that mean maps that don't trigger template awakening will only be normal difficulty maps?
Yang Feiqi glanced down at his equipment.
That's right, it's the familiar recruit voucher set.
The dog system threw itself into the classified Baksh, does it expect it to use level 1 bullets to fight against Asara soldiers wearing level 4 or even level 5 armor?
However, just as Yang Feiqi was wondering, he looked up in the direction of the Tower of Babel.
Then he discovered that the Tower of Babel, which should have stood in the south of the map, had disappeared!
Yang Feiqi only realized what was happening at this moment.
I didn't end up in the usual classified or top-secret Baksh, but rather a normal difficulty Baksh map!
That's right, Delta used to have a Baksh map on normal difficulty.
However, on Normal difficulty, the entire map only includes the upper half of the Asara area, omitting the Tower of Babel area.
This map, on normal difficulty, used to be the preferred map for skilled players to use their knives for kiting.
However, with the later expansion of the map, the normal difficulty level was completely removed.
Only the room cards with 20 durability in the Baksh map prove that the normal difficulty level did indeed exist.
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