Why the bug I wrote became a core gameplay mechanic?!

Chapter 326 - 335: Struck by Lightning!



Chapter 326 - 335: Struck by Lightning!

Chapter 326: Chapter 335: Struck by Lightning!Just then, a message floated across the live stream.

"Maybe it’s because the Hero’s strength increases after leveling up, and then he can lift these weapons."

Chen Tingquan had been very frustrated, but this message rekindled his hope slightly.

"Hmm? You’ve got a point," he said.

Even though he had been playing for over three hours, the game had a long way to go, and nobody knew if the Hero could continue to enhance his base abilities throughout the later stages.

From the current perspective, this adhesive ability wasn’t very practical, mainly because the protagonist’s strength was insufficient, and the materials were not rigid enough.

Hard to hold steady, and with the spear bending due to gravity after being glued together, it was difficult to use.

But what if, in later parts of the game, the Hero’s strength could be upgraded and more rigid materials found?

Then perhaps this problem would no longer exist.

Chen Tingquan thought about it and felt it was quite possible.

After all, sticking several spears together to significantly extend one’s attack range is gameplay that could potentially disrupt the balance of the game. If it were completely unrestricted, players could easily defeat most of the powerful enemies in the early game with little effort, and the game’s combat system would lose its meaning.

So, imposing restrictions in the early stages in this manner was reasonable and justifiable.

"Yeah, this treasure buddy makes a lot of sense; let’s keep playing and see.

"Let’s look for other relics to keep upgrading and see."

Chen Tingquan calmed down, hoisted the lengthy spear he had glued together onto his back, and moved forward.

In this game, the Hero could carry a lot of weapons, but there seemed to be a separate set of rules for how exactly.

For regular weapons, you can put them directly into the weapon slot and switch them out when needed. They’re hidden from view normally.

But those weapons that were glued together had to be carried on the back and showed all the time.

The good news was that a maximum of five such glued weapons could be carried on the back, like a peacock fanning its feathers. And while on the back, it was relatively easier to maintain balance; they weren’t as unwieldy as when held in hand.

But the bad news was, carrying them this way looked kind of ridiculous!

At that moment, Chen Tingquan had only one glued spear, so he carried it smack in the middle of his back, sticking out like a flagpole or a lightning rod, awkwardly conspicuous wherever he went.

"You know, on second thought, I could attach a small flag to the spear to create a flagpole, carry five of them on my back, and cosplay as an old general from the stage."

Chen Tingquan tried it out and found his movement was slightly impaired, but it was still manageable.

He whistled, summoning the white wolf he had tamed earlier, and mounted it.

After mounting the wolf, the weight of the flagpole didn’t seem to matter anymore, and movement was normal.

Chen Tingquan was pleased, opened the map for a glance, and continued towards the next Time Relic.

In the game "Legend of Infinity Fantasy," Time Relics looked different from other relics and, when the Hero used his Time Element abilities, they resonated with the nearby Time Relics, which would then be automatically marked on the map.

Upon entering a Time Relic, players could not only upgrade their abilities but also use the power of time to unlock detailed maps of the vicinity and approximate locations of other relics, making it easier for them to continue their exploration.

In fact, after playing for such a long time, Chen Tingquan had realized that "Legend of Infinity Fantasy" was essentially an open-world game with a high degree of freedom for the players, who could do anything they wanted.

However, the game actually has a hidden main storyline, which subtly guides the players through its mechanics.

The ultimate goal for players is, of course, to travel to the Demon King’s Castle in the center of the map to defeat the Demon Lord and save the entire Fantasy Continent, but the short-term goals involve

Chen Tingquan was momentarily speechless. Well, it turns out height matters in this case?

Do taller metal objects get struck more easily? Even with just two flashes, the lightning comes?

Oh come on, developers, are you kidding me? Why would you even distinguish between such things!


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