Chapter 486 - 469: 0.1+0.2≠0.3
Chapter 486 - 469: 0.1+0.2≠0.3
Chapter 486: Chapter 469: 0.1+0.2≠0.3Without time to think too much, Zhuge Jun headed straight to the boss room and then successfully took down the boss.
He had no choice, the difficulty was just too low. As a player on his second playthrough who had already mastered most bosses’ GP timing, taking on a boss at the lowest difficulty was a walk in the park for Zhuge Jun.
After the fight, Zhuge Jun checked the changes in the Dynamic Difficulty value.
Although he still carelessly took two or three hits, the difficulty was now 1 (1200 points), which was still considered "lowest difficulty"!
This was important as it determined the margin of error allowed during the boss fight.
If being hit once would knock him out of difficulty 1, then the error margin would be too low and the bug would be hard to exploit.
However, evidently, difficulty 1 ranged from 0 to 5000 points, and being hit by the boss only added between 200 to 500 points depending on the move. This meant even if a player accidentally messed up during a boss fight, it wasn’t a big deal; they could still maintain difficulty 1.
Of course, if you made a huge mistake, like getting comboed to death by the boss, that wouldn’t work. Because once you died and respawned at the gas lamp, the difficulty would revert to the default level 3.
So, to say this method was completely brainless? That wasn’t quite the case.
The time between bosses remained quite dangerous.
If a player defeated a current boss and then died on the way to the next one, it meant they would have to maintain difficulty 3 for a long time, which didn’t meet the requirements for the God-making ending.
Regardless, this mechanism was a significant advantage for players.
For players determined to achieve the God-making ending, they usually had a good grasp on their gameplay. In a scenario where the bosses’ attack desire drastically decreased and only simple moves were used, maintaining a high GP success rate wasn’t hard.
Even if they failed, players could find a Fanatic again and brush up their difficulty points to the limit of 4999.99, and then rechallenge the boss.
After defeating the boss, they could maintain that difficulty level and continue forward.
Zhuge Jun decided on the spot to share his major discovery online!
He had the confidence that after some attempts, he could achieve the Divine Ending, but even in the best-case scenario, it would still take at least ten hours.
Moreover, as a gamer, it was natural to share something beneficial to the public right away!
All he needed to do was simply edit the gameplay video and add some commentary.
As for the title, it was simple: "Shocking! The universally detested Fanatic is actually the key to the ’Blood of Lies’ Divine Ending!"
Just thinking about it felt exciting!
Originally, Zhuge Jun was discouraged by the bizarre requirements for the Divine Ending, but now, he was filled with renewed vigor.
Regardless of whether it was a bug or a hidden mechanic, players longing for the Divine Ending had salvation!
In the evening, Lilith appeared on time, looking in a great mood.
Although "Blood of Lies" had encountered some minor setbacks in the last two days, it was still within her expectations overall.
In fact, according to Lilith’s original plan, players were supposed to spend more time
And Lilith’s brows were tightly knitted; her brain clearly overloaded. Yet she managed to grasp the gist of it through Gu Fan’s patient step-by-step explanations.
nucmednet